codingame_tools.language.default¶
default
¶
CgDefaultLanguage: pure catch-all CgLanguage for a cg_id this client has never seen.
CgDefaultLanguage
¶
CgDefaultLanguage(cg_id)
Bases: CgLanguage
No overrides--relies entirely on CgLanguage's base-class defaults (extension unknown,
comment syntax unknown, no stub, no local execution). Used only for a cg_id CodinGame
might add in the future that this client has never seen--every language CodinGame is
confirmed to support today has its own real module under
codingame_tools.language.languages, even one that only implements extension, so it
never falls back to this. Bound to the real cg_id it was looked up with (never a generic
placeholder), so error messages/logging naming .cg_id are always accurate.
Source code in codingame_tools/language/base.py
227 228 | |